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devwiki:vuforia [2022/04/16 01:59] – [Vuforia Base Setup] ying | devwiki:vuforia [2022/04/23 01:44] (current) – ying | ||
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- go to target manager tab on the webpage (next to license manager) | - go to target manager tab on the webpage (next to license manager) | ||
- Add Database, to store the image track references | - Add Database, to store the image track references | ||
- | - click the database to add the target, (normally image designed to print on A4 paper) | + | - click the database to add the target, (normally image designed to print on A4 paper 0.29 x 0.2 in size) |
+ | * marker must be contrast in term of greyscale (good like edge detection, not like gradient) | ||
+ | * corner is good, round edge is bad | ||
+ | * marker must be no repeat or pattern in itself | ||
+ | * feature points evenly distributed and enough feature points | ||
+ | * jpg, png and enough resolution | ||
+ | * print size at least > 12cm in size | ||
- once done, click Download Database as another unitypackage. | - once done, click Download Database as another unitypackage. | ||
* get vuforia base and database package into unity project | * get vuforia base and database package into unity project | ||
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* smooth transition on pose jump (if checked): | * smooth transition on pose jump (if checked): | ||
* smooth update action on object position (so it will move slowly to new updated track position) | * smooth update action on object position (so it will move slowly to new updated track position) | ||
+ | |||
+ | ====== Vuforia markless Setup ====== | ||
+ | |||
+ | * add AR Camera, Ground Plane Stage, Plane Finder | ||
+ | * put your object as child of Ground Plane Stage | ||
+ | * now done. | ||
+ | |||
+ | Customize: | ||
+ | * Plane Finder: > Content Positioning Behavior (script) | ||
+ | * option 1: duplicate stage checked > it will place multi copy when click | ||
+ | * option 2: duplicate stage unchecked > it will show one copy and it will update position when click | ||
+ | * option 3: on Content placed (new function) plane Finder > gameObject.setActive (only first click) | ||
+ | * floor indicator customize: | ||
+ | * Plane Finder > PlaneFinderBehavior (script) > Plane indicator: make your copy of DefaultPlaneIndicator prefab | ||
+ | |||
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