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appwiki:keyshot [2022/10/18 04:09] – [Problem and Solution] ying | appwiki:keyshot [2023/03/15 09:07] (current) – [Problem and Solution] ying | ||
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* Solution 1: use glass material with refraction checked on, not (no solid glass, or dielectric or transparent plastic) " | * Solution 1: use glass material with refraction checked on, not (no solid glass, or dielectric or transparent plastic) " | ||
* Solution 2: double render, one with your old glass setup, one with your simple glass material just for the alpha channel, then combine | * Solution 2: double render, one with your old glass setup, one with your simple glass material just for the alpha channel, then combine | ||
+ | * Solution 3: render what you have with backplate as RGB 0-255-0, so perfect green screen, then key out green screen in nuke something like that, it may affect other transparent color as well though | ||
* ref: | * ref: | ||
* https:// | * https:// | ||
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* double render method: https:// | * double render method: https:// | ||
* offical guide on transparent bg: https:// | * offical guide on transparent bg: https:// | ||
+ | * a video explain on reason behind that limit in keyshot (you either composite or use other render): ( Rendering Transparent Objects in KeyShot ) https:// | ||
+ | * composite guide: https:// |