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appwiki:keyshot [2022/10/18 04:00] – [Keyshot learning] ying | appwiki:keyshot [2023/03/15 09:07] (current) – [Problem and Solution] ying | ||
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* Problem: glass render with alpha channel checked, but glass is not transparent in png, still with background behind it | * Problem: glass render with alpha channel checked, but glass is not transparent in png, still with background behind it | ||
- | * Solution: use glass material, not (no solid glass, or dielectric or transparent plastic) " | + | * Solution |
- | * ref: https:// | + | * Solution 2: double render, one with your old glass setup, one with your simple glass material just for the alpha channel, then combine |
+ | * Solution 3: render what you have with backplate as RGB 0-255-0, so perfect green screen, then key out green screen in nuke something like that, it may affect other transparent color as well though | ||
+ | | ||
+ | * https:// | ||
+ | * https:// | ||
+ | * double render method: https:// | ||
+ | * offical guide on transparent bg: https:// | ||
+ | * a video explain on reason behind that limit in keyshot (you either composite or use other render): ( Rendering Transparent Objects in KeyShot ) https:// | ||
+ | * composite guide: https:// |