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appwiki:keyshot [2022/10/05 17:41] – [Keyshot Material Example] ying | appwiki:keyshot [2023/03/15 09:07] (current) – [Problem and Solution] ying | ||
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**Glass material** | **Glass material** | ||
* Glass (Solid) Grey: (type: Basic > Glass Solid) | * Glass (Solid) Grey: (type: Basic > Glass Solid) | ||
- | * texture option = only Rafractive | + | * texture option = only Refractive |
- | * (type: Advanced > Dielectric) | + | * (type: Advanced > Dielectric) |
* texture option = Transmission + Transparency distance + roughness + bump + opacity) | * texture option = Transmission + Transparency distance + roughness + bump + opacity) | ||
+ | * https:// | ||
====== Keyshot Advanced ====== | ====== Keyshot Advanced ====== | ||
===== version control tips ===== | ===== version control tips ===== | ||
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* https:// | * https:// | ||
* https:// | * https:// | ||
+ | |||
+ | ====== Problem and Solution ====== | ||
+ | |||
+ | * Problem: glass render with alpha channel checked, but glass is not transparent in png, still with background behind it | ||
+ | * Solution 1: use glass material with refraction checked on, not (no solid glass, or dielectric or transparent plastic) " | ||
+ | * Solution 2: double render, one with your old glass setup, one with your simple glass material just for the alpha channel, then combine | ||
+ | * Solution 3: render what you have with backplate as RGB 0-255-0, so perfect green screen, then key out green screen in nuke something like that, it may affect other transparent color as well though | ||
+ | * ref: | ||
+ | * https:// | ||
+ | * https:// | ||
+ | * double render method: https:// | ||
+ | * offical guide on transparent bg: https:// | ||
+ | * a video explain on reason behind that limit in keyshot (you either composite or use other render): ( Rendering Transparent Objects in KeyShot ) https:// | ||
+ | * composite guide: https:// |