appwiki:keyshot

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appwiki:keyshot [2021/08/28 08:06] – created yingappwiki:keyshot [2023/03/15 09:07] (current) – [Problem and Solution] ying
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   * add glow post-effect:   * add glow post-effect:
     * Camera > Effect > Bloom (Glow) to add glow boost intensity and radius (highlight part blur)     * Camera > Effect > Bloom (Glow) to add glow boost intensity and radius (highlight part blur)
 +
 +**Glass material**
 +  * Glass (Solid) Grey: (type: Basic > Glass Solid)
 +    * texture option = only Refractive Index + Roughness
 +  * (type: Advanced > Dielectric) : allow color ramp option mapping to color
 +    * texture option = Transmission + Transparency distance + roughness + bump + opacity)
 +    * https://www.youtube.com/watch?v=Np-3e_TthF0
 ====== Keyshot Advanced ====== ====== Keyshot Advanced ======
 ===== version control tips ===== ===== version control tips =====
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   * keyshot cloud, for tons of material, back plate, environment hdri, textures.   * keyshot cloud, for tons of material, back plate, environment hdri, textures.
     * https://cloud.keyshot.com     * https://cloud.keyshot.com
 +  * For cloud resource, use web browser and click download to get special link for the download 
 +    * then, use cmd line to bin and run code like this (free login acc required) <code>keyshot_cloud_handler.exe keyshotcloud://get?eyJpZCI6MzQ0OCwidHlwZSI6MH0%3D</code>
 ====== Keyshot learning ====== ====== Keyshot learning ======
  
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   * https://www.youtube.com/user/KeyShot3D/videos   * https://www.youtube.com/user/KeyShot3D/videos
   * https://www.youtube.com/user/5ar666/videos   * https://www.youtube.com/user/5ar666/videos
 +
 +====== Problem and Solution ======
 +
 +  * Problem: glass render with alpha channel checked, but glass is not transparent in png, still with background behind it
 +    * Solution 1: use glass material with refraction checked on, not (no solid glass, or dielectric or transparent plastic) "because this is the only material rendering with an "alpha channel"
 +    * Solution 2: double render, one with your old glass setup, one with your simple glass material just for the alpha channel, then combine
 +    * Solution 3: render what you have with backplate as RGB 0-255-0, so perfect green screen, then key out green screen in nuke something like that, it may affect other transparent color as well though
 +    * ref: 
 +      * https://forum.keyshot.com/index.php?PHPSESSID=5e1d7fc7becd65e7730570fc545d2c55&topic=25995.0
 +      * https://forum.keyshot.com/index.php?topic=5613.0
 +      * double render method: https://forum.keyshot.com/index.php?topic=5613.15
 +      * offical guide on transparent bg: https://blog.keyshot.com/alpha-transparent-backgrounds-keyshot
 +      * a video explain on reason behind that limit in keyshot (you either composite or use other render): ( Rendering Transparent Objects in KeyShot ) https://www.youtube.com/watch?v=uhud-v4LYoA
 +        * composite guide: https://www.youtube.com/watch?v=YoDQ3F9S6s4&t=0s
  • appwiki/keyshot.1630137982.txt.gz
  • Last modified: 2021/08/28 08:06
  • by ying