appwiki:blender3d

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appwiki:blender3d [2023/04/13 08:57] – [Vertex density check] yingappwiki:blender3d [2023/12/08 04:06] (current) – [Interface] ying
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 </code> </code>
   * restart blender, you should be able to call “from PySide2 import QtWidgets,QtCore,QtGui” without issue   * restart blender, you should be able to call “from PySide2 import QtWidgets,QtCore,QtGui” without issue
 +
 +====== Common Task in Blender ======
 +
 +**set camera clipping distance**
 +  - viewport, press N, to bring up tool panel, in View tab, set the far clip distance
  
 ====== Blender Shortcut ====== ====== Blender Shortcut ======
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   * display vertex count: viewport overlay icon on View3D, check statistics   * display vertex count: viewport overlay icon on View3D, check statistics
     * for show selected vertex count: select object, shift+h to hide other, view count, then alt+h/undo to show all     * for show selected vertex count: select object, shift+h to hide other, view count, then alt+h/undo to show all
 +
 +===== Interface =====
 +
 +**show selected vertex count and vertex count**
 +  * go Preference Interface > Status Bar : check Scene statistics,
 +  * then at bottom it shows statistc \\ {{:appwiki:blender3d:blender_btm_statistics.png|}}
 +
 +**show vertex index**
 +  * go Preference > Interface > Display : Developer Extra checked
 +  * go viewport option > Developer : check Indice
 ===== Layout in Blender 3D ===== ===== Layout in Blender 3D =====
  
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-====== Plugins ======+====== Addon Plugins ====== 
 + 
 +  * save selected as 
 +    * https://github.com/Tilapiatsu/blender-export_as_blend
  
   * Text FX: http://codeofart.com/text-fx/   * Text FX: http://codeofart.com/text-fx/
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   * basically, use point density node in material setup to show the point density info as color   * basically, use point density node in material setup to show the point density info as color
 +    * (**first**), go Render setting tab, change render from Eevee render to Cycle CPU render
     * use object vertex as info to fit the object per material, and assign that material to that object     * use object vertex as info to fit the object per material, and assign that material to that object
     * radius is vertex search radius, which decide how the density amount calculated     * radius is vertex search radius, which decide how the density amount calculated
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 {{:appwiki:blender3d:blender_density_map_setup.png|}} {{:appwiki:blender3d:blender_density_map_setup.png|}}
  
 +===== Blender Material Concept =====
 +
 +  * You can view material list in > Outliner [data api view]
 +  * You can check per object material usage case in > Outliner [scene view], expand the object arrow
 +    * You can also check per object material usage case in > Material tab panel (object selection required)
 +  * You can swith/edit object material in > Shader Editor (shift F3)
 +    * object selection required
 +    * if object is not assigned to any material, a New button is there instead
 +  * In viewport, you can view material on object as result of (Preview material view) or (render material view)
 +    * note, the (render material view) is linked to the > Render tab setting
 +    * some material like Point Density can only be used in Cycle CPU render setting, so make sure Render tab is set properly for the render material view to work
 +    * the default render preview is from Eevee GPU render.
 +
 +{{:appwiki:blender3d:blender_material_concept_publish.png|}}
 +
 +===== Blender Material - create height map from 3d geo =====
 +
 +ref:
 +  * create height map from mesh
 +    * https://blender.stackexchange.com/questions/105283/create-height-bitmap-from-mesh
 +  * bake texture
 +    * https://brandonsdrawings.com/texture-baking/
 +
 +the reverse process: 
 +  * texture driven to mesh : https://www.youtube.com/watch?v=McALCOr39rY
  • appwiki/blender3d.1681376272.txt.gz
  • Last modified: 2023/04/13 08:57
  • by ying