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Get Python Qt setup in Blender
UPDATE: 2020/06.23 install PySide2 for Blender 2.83
- go to Blender install folder, D:\YourPathToThat\blender-2.83.0-windows64\2.83\python\bin
- copy the path, and go commandline (type D: enter if your blender in D drive, C drive no need):
- for Mac and Linux, same, just cd to that directory, and do above. the drive letter thing is just for windows, if you prefer to put app in other drive
- run command code
cd D:\YourPathToThat\blender-2.83.0-windows64\2.83\python\bin D: .\python.exe -m pip install PySide2
- restart blender, you should be able to call “from PySide2 import QtWidgets,QtCore,QtGui” without issue
CG App Shortcut Compare Table
viewport | Blender | Maya |
---|---|---|
quad view | ctrl+alt+Q | space |
view switch | numpad,ctrl+numpad | space+RMB markmenu |
expert mode | alt+F10 | ctrl+space |
max. panel | ctrl+Up | space |
tool panel | T,F6 | ctrl+A |
property panel | N | ctrl+A |
view selected | num. | f |
view all | home | a |
- | MMB centric | alt centric |
rotate view | MMB drag | alt+LMB drag |
pan view | shift+MMB drag | alt+MMB drag |
dolly view | ctrl+MMB drag | alt+RMB drag |
add object | shift+A menu | shift+RMB markmenu |
select all/none | a | double click/click none |
drag select, add,remove,toggle | b LMB drag MMB drag | default ctrl+shift drag ctrl drag shift drag |
paint select | c | |
soft select | o | |
obj/vtx,edge,face mode | tab,ctrl+tab | RMB markmenu, script |
hide operate axis handle | ctrl+space | q |
Action | Blender | Maya |
---|---|---|
wireframe on shaded | object property : display : wire+all edge | view menu : wireOnShade check, script |
wire/shade view | z | 4 |
snap toggle | shift+tab | |
snap menu | shift+S | |
vtx, curve, grid snap | incremental snap + grid align btn | hold v, c, x |
delete obj | x, delete | delete |
Duplicate object | shift+D | ctrl+D, shift+D |
duplicate as instance | alt+D | ctrl+shift+D w option |
repeat last action | shift+R | g |
hide object / unhide | H, alt+H | ctrl+H, shift+H |
increase/decrease component selection | ctrl+Num+/- | shift+</> |
to shell selection | L | |
select all/none | a | double click/click none |
continue selection | ctrl+select | shift + double click select |
loop selection | alt+select | double click select |
convert bet obj type | alt+C | |
combine objects | ctrl+J | |
separate object | ||
center pivot | ctrl+alt+shift+C | |
parent, unparent | ctrl+p,alt+p | p, shift+p |
UI interaction | Blender | Maya |
value change | click drag in ui | middle drag in view ctrl+click drag in ui |
Blender Special shortcut
move obj to layer | m |
curor/selection grid snap | shift+S |
select border edge | ctrl+shift+alt+M |
cursor to origin | shift+C |
zero T,R,S | alt+G,alt+R,alt+S |
modelling shortcut in blender
fill hole=insert face | f, ctrl+f |
---|---|
extrude edge, face, vtx | e, ctrl+LMB end click |
offset=insert face | i |
subdivide | w |
insert edge loop=loop cut | ctrl+R w scroll |
offset edge loop | ctrl+shift+R |
bevel | ctrl+b |
cut face=knife | k |
merge vert menu | alt+m |
average vert=smooth vert | |
edge menu | ctrl+e |
face menu | ctrl+f |
vert menu | ctrl+v |
set normal to face | ctrl+n |
Blender 2.6
Blender is 2nd 3D application I picked up when I was starting the 3D learning. (Cinema 4D is my first 3D app, Maya is my 3rd, 3DS Max is my 4th).
Before 2.6, the Blender interface is the most struggling thing to cope with,
- short named buttons
- unconventional shortcut oriented operation, wield layout
But now, as 2.6 comes with a new interface, it pops up and let you use optional Maya user interaction;
Now I started to pick it up again.
Before Blender 2.6
Navigation in Blender 3D
- number pad
- focus on selected: Num (.)
Modeling in Blender 3D
Seperate object
- Tab to EDIT mode, SPACE-EDIT-VERTICES-SEPARATE .. “p”
Select edge loop
- alt + RMB click
UV unwrap in Blender 3D
Steps:
- Many surfaces need to be “cut” to make it possible to unwrap them.
- The edges that will be cut “Seams”. In Edit Mode, selected edges can be marked or cleared as seams, using Mesh → Edges → Mark Seam (Ctrl E)
- UVs → LSCM Unwrap (E Key) in the UV editor will launch LSCM unwrapping
Scripting and GUI development
- Basic python programming tutorial in Blender 2.6
Tutorial List
- Sci Fi Animator
- tons of video guide on Blender 2.6
- CG Cookie - Blender
- quite a lot blender free and paid tutorials
- Green Screen Compositing Technique in Blender
Techniques Section
FX
- space vfx element creation tutorial: http://www.creativeshrimp.com/spacevfx.html
Plugins
- Text FX: http://codeofart.com/text-fx/
Blender Automation
- batch file to pass python_process_file and object_file to blender app
- batch_for_blender.bat
@echo off rem Put the path of the blender folder and cd to the obj file folder set PATH=D:\blender-2.78a-windows64 set FILENAME=Cliffs_Beach.blend set TARGET=Cliffs_Beach.obj blender %FILENAME% --background --python blend_to_obj.py -- %TARGET%
- the python process for file format convert in blender
- blend_to_obj.py
import bpy import sys argv = sys.argv argv = argv[argv.index("--") + 1:] # get all args after "--" obj_out = argv[0] bpy.ops.export_scene.obj(filepath=obj_out, axis_forward='-Z', axis_up='Y')