graphic:output:usd

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graphic:output:usd [2022/09/20 07:42] yinggraphic:output:usd [2022/09/20 07:42] (current) ying
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       * different tools have different way, development still needed to setup a common way to empower USD to be used more crossplatform.       * different tools have different way, development still needed to setup a common way to empower USD to be used more crossplatform.
       * as applications grow, USD still need to be developed to have features to be integrated into wide use case beyond original animation/film industry.       * as applications grow, USD still need to be developed to have features to be integrated into wide use case beyond original animation/film industry.
-      * there are still areas where USD have challenges, like features to support rigs and LOD and support cross PC,mobile with different performance level.+      * there are still areas where USD have challenges, like features to support rigs and LOD and support cross PC+mobile with different performance level.
       * communities still have to work together to standardize new features to fill gaps in USD       * communities still have to work together to standardize new features to fill gaps in USD
  • graphic/output/usd.1663659737.txt.gz
  • Last modified: 2022/09/20 07:42
  • by ying