Differences
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graphic:output:usd [2022/09/20 07:42] – ying | graphic:output:usd [2022/09/20 07:42] (current) – ying | ||
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* different tools have different way, development still needed to setup a common way to empower USD to be used more crossplatform. | * different tools have different way, development still needed to setup a common way to empower USD to be used more crossplatform. | ||
* as applications grow, USD still need to be developed to have features to be integrated into wide use case beyond original animation/ | * as applications grow, USD still need to be developed to have features to be integrated into wide use case beyond original animation/ | ||
- | * there are still areas where USD have challenges, like features to support rigs and LOD and support cross PC,mobile with different performance level. | + | * there are still areas where USD have challenges, like features to support rigs and LOD and support cross PC+mobile with different performance level. |
* communities still have to work together to standardize new features to fill gaps in USD | * communities still have to work together to standardize new features to fill gaps in USD |