graphic:output:usd

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graphic:output:usd [2022/07/28 06:26] – created yinggraphic:output:usd [2022/09/20 07:42] (current) ying
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     * about usd: https://docs.omniverse.nvidia.com/plat_omniverse/plat_omniverse/usd.html     * about usd: https://docs.omniverse.nvidia.com/plat_omniverse/plat_omniverse/usd.html
     * blender usd: https://docs.omniverse.nvidia.com/con_connect/con_connect/blender.html     * blender usd: https://docs.omniverse.nvidia.com/con_connect/con_connect/blender.html
 +    * MDL: https://www.nvidia.com/en-sg/design-visualization/technologies/material-definition-language/
 +    * MDL and vMaterial: https://www.nvidia.com/en-us/design-visualization/technologies/vmaterials/
  
 +Video info:
 +  * Exploring USD: The HTML for 3D Virtual World
 +    * https://www.nvidia.com/en-us/on-demand/session/gtcspring22-s42112/?playlistId=playList-87118008-d10b-42f9-8c57-a50bbf006662
 +    * notes: 
 +      * different tools have different way, development still needed to setup a common way to empower USD to be used more crossplatform.
 +      * as applications grow, USD still need to be developed to have features to be integrated into wide use case beyond original animation/film industry.
 +      * there are still areas where USD have challenges, like features to support rigs and LOD and support cross PC+mobile with different performance level.
 +      * communities still have to work together to standardize new features to fill gaps in USD
  • graphic/output/usd.1658989600.txt.gz
  • Last modified: 2022/07/28 06:26
  • by ying