graphic:modeling

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graphic:modeling [2022/05/06 18:37] – [hard surface modeling] yinggraphic:modeling [2022/11/03 07:30] (current) – [Image Picture to Model] ying
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       * ZPlugin > Decimation Mater       * ZPlugin > Decimation Mater
       * pre-process current, and choose 20%       * pre-process current, and choose 20%
 +      * export with (no Grp)
     * retopo with quad draw     * retopo with quad draw
 +      * make zbrush obj as live mesh
 +      * ctrl+shift+q: quad draw point on live mesh, +shift click inside 4 point to create face
 +      * +ctrl to insert edge loop
 +      * make edge loops
  
 cmds for modeling related <code python> cmds for modeling related <code python>
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     * https://www.highend3d.com/maya/script/persptoortho-for-maya     * https://www.highend3d.com/maya/script/persptoortho-for-maya
     * http://sortadone.blogspot.com/p/zbrush-focal-angle-tutorial.html     * http://sortadone.blogspot.com/p/zbrush-focal-angle-tutorial.html
 +====== Image Picture to Model ======
 +
 +**Method 1 - Plane with Square Image then Knife Cut**
 +  * use square version of image as texture for a PolyPlane, then use knife tool to cut out like real life.
 +  * then extrude each part
 +
 +**Method 2 - auto version of method 1**
 +  * ref: (Quickly Convert an Image into a 3D Model) https://www.youtube.com/watch?v=j_LNqKb3zzY
 +  * select square PolyPlane, then Modify menu > Convert > Texture to Geometry
 +  * choose the square image, and Apply, then it will generate single Plane geo with cutting edge along auto traced color patch.
 +    * I think if you use illustrator image trace feature to pre-tune the color patch, you may have better output control
 +  * and each color patch is linked to a color material, use material linking for selecting each color patch for futher edit
 +  * compared to method 1: you may need to manually retop those inner edges.
 +
 ====== AI curve to Logo Model ====== ====== AI curve to Logo Model ======
  
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  • Last modified: 2022/05/06 18:37
  • by ying