graphic:modeling

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graphic:modeling [2022/05/06 17:25] – [hard surface modeling] yinggraphic:modeling [2022/05/06 18:48] – [hard surface modeling] ying
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     * basic faces -> volumn     * basic faces -> volumn
   * zbrush boolean and dynamesh (fix initial block topo)   * zbrush boolean and dynamesh (fix initial block topo)
-    * zbrush import, sub tool, append > Polymesh 3d+    * zbrush import, sub tool, append > Polymesh 3d  
 +      * (Document > ZAppLink - cust to remember cam view)
     * dynamesh     * dynamesh
-    * sculpt and deform +      * (Tool > Geometry > DynaMesh : start with 128 as resolution, it decide the vtx dense of generated mesh) 
-    * decimation+    * sculpt and deform (s key = size, masking: Tool > masking - inverse+blur) 
 +      * hPolish brush (for hard surface, it smooth but keep overall hard surface transitions) 
 +      * TrimDynamic (it is like hPolish, but edge is a bit smooth) 
 +      * TrimAdaptive (it use start point surface normal, and push the normal continuous and extending surface trend ) 
 +      * Move (like soft selection move in maya) 
 +      * DamStandard (cut into deep) 
 +      * Layer (like adding a new layer of clay, alt = remove a layer of clay from model) 
 +      * -- 
 +      * Tool > Deformation > Inflate 
 +    * decimation (reduced density for no-detail area, keep detailed area poly count) 
 +      * ZPlugin > Decimation Mater 
 +      * pre-process current, and choose 20% 
 +      * export with (no Grp)
     * retopo with quad draw     * retopo with quad draw
 +      * make zbrush obj as live mesh
 +      * ctrl+shift+q: quad draw point on live mesh, +shift click inside 4 point to create face
 +      * +ctrl to insert edge loop
 +      * make edge loops
  
 cmds for modeling related <code python> cmds for modeling related <code python>
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     * https://www.moddb.com/downloads/maya-mel-texel-density-td-script     * https://www.moddb.com/downloads/maya-mel-texel-density-td-script
     * https://www.highend3d.com/maya/script/persptoortho-for-maya     * https://www.highend3d.com/maya/script/persptoortho-for-maya
 +    * http://sortadone.blogspot.com/p/zbrush-focal-angle-tutorial.html
 ====== AI curve to Logo Model ====== ====== AI curve to Logo Model ======
  
  • graphic/modeling.txt
  • Last modified: 2022/11/03 07:30
  • by ying