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graphic:modeling [2022/05/06 17:13] – [hard surface modeling] ying | graphic:modeling [2022/11/03 07:29] – [AI curve to Logo Model] ying | ||
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* shader | * shader | ||
* basic faces -> volumn | * basic faces -> volumn | ||
+ | * zbrush boolean and dynamesh (fix initial block topo) | ||
+ | * zbrush import, sub tool, append > Polymesh 3d | ||
+ | * (Document > ZAppLink - cust to remember cam view) | ||
+ | * dynamesh | ||
+ | * (Tool > Geometry > DynaMesh : start with 128 as resolution, it decide the vtx dense of generated mesh) | ||
+ | * sculpt and deform (s key = size, masking: Tool > masking - inverse+blur) | ||
+ | * hPolish brush (for hard surface, it smooth but keep overall hard surface transitions) | ||
+ | * TrimDynamic (it is like hPolish, but edge is a bit smooth) | ||
+ | * TrimAdaptive (it use start point surface normal, and push the normal continuous and extending surface trend ) | ||
+ | * Move (like soft selection move in maya) | ||
+ | * DamStandard (cut into deep) | ||
+ | * Layer (like adding a new layer of clay, alt = remove a layer of clay from model) | ||
+ | * -- | ||
+ | * Tool > Deformation > Inflate | ||
+ | * decimation (reduced density for no-detail area, keep detailed area poly count) | ||
+ | * ZPlugin > Decimation Mater | ||
+ | * pre-process current, and choose 20% | ||
+ | * export with (no Grp) | ||
+ | * retopo with quad draw | ||
+ | * make zbrush obj as live mesh | ||
+ | * ctrl+shift+q: | ||
+ | * +ctrl to insert edge loop | ||
+ | * make edge loops | ||
cmds for modeling related <code python> | cmds for modeling related <code python> | ||
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* https:// | * https:// | ||
* https:// | * https:// | ||
+ | * http:// | ||
+ | ====== Image Picture to Model ====== | ||
+ | |||
+ | **Method 1 - Plane with Square Image then Knife Cut** | ||
+ | * use square version of image as texture for a PolyPlane, then use knife tool to cut out like real life. | ||
+ | * then extrude each part | ||
+ | |||
+ | **Method 2 - auto version of method 1** | ||
+ | * ref: (Quickly Convert an Image into a 3D Model) https:// | ||
+ | * select square PolyPlane, then Modify menu > Convert > Texture to Geometry | ||
+ | * choose the square image, and Apply, then it will generate single Plane geo with cutting edge along auto traced color patch. | ||
+ | * I think if you use illustrator image trace feature to pre-tune the color patch, you may have better output control | ||
+ | * and each color patch is linked to a color material, use material linking for selecting each color patch for futher edit | ||
+ | |||
====== AI curve to Logo Model ====== | ====== AI curve to Logo Model ====== | ||