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devwiki:vr [2022/06/25 10:49] – [VR quick workflow] ying | devwiki:vr [2022/06/29 17:24] – [VR Framework setup] ying | ||
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* Screen Fader: | * Screen Fader: | ||
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+ | **Make Object Grabbale** | ||
+ | * object + rigidbody + Grabbale script + grabbale layer (so no push with your body) | ||
+ | * grab button: use Grabber button | ||
+ | * grab mechanic: (precise = grab offset; snap = in pivot position) | ||
+ | * grab physics: (none=cant grab; physicivelocity=ok; | ||
+ | * remote grab: aimming with auto grab (linear, velocity, flick == how it fly to you) | ||
+ | * hand options (hide hand, parent to hand = fast calculation; | ||
+ | * can be dropped / snap to snap zone / force disable kinematic on drop | ||
+ | * break distance= release on hand drag gap when fighting with physics | ||
+ | * hand pose=grab pose | ||
+ | * secondary grab behavior (change hands or holds both hands) | ||
+ | * grab point (a transform like cup handle for grab point; require: snap hand model + grab snap) | ||
+ | * create null object + Grab Point script | ||
+ | * extra sound = Grabbable Haptics script + audio source + Collision sound script | ||
+ | * (How it works: under | ||
+ | * XR Rig/ | ||
+ | **Make Object highlight** | ||
+ | * replace BNG Framework/ | ||
+ | * outline effect component into CenterEyeAnchor | ||
+ | * object + GrabbableHighlight | ||
+ | others: | ||
+ | * + grabbable highligh material script | ||
+ | * + rigt helper | ||
====== VR quick workflow ====== | ====== VR quick workflow ====== |