devwiki:three_js

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devwiki:three_js [2022/07/04 14:02] – [Three.js Problem and Solution] yingdevwiki:three_js [2022/07/15 01:00] – [Quick Start] ying
Line 27: Line 27:
     * wave:     * wave:
       * https://1stwebdesigner.com/examples-of-three-js-in-action/       * https://1stwebdesigner.com/examples-of-three-js-in-action/
 +
 +====== Browse Support ======
 +
 +  * some feature using WebGL 2.0 and some old browser or some mobile browser may not support it,
 +  * you can use code to detect webgl2 support and dynamic change the way of coding to support other browser
 +    * webgl2 support browser tabel: https://caniuse.com/webgl2
 +
  
 ====== Tools ====== ====== Tools ======
Line 380: Line 387:
 // 5. support functions for call from other event // 5. support functions for call from other event
 function video_start(){ function video_start(){
-    sound.pause();+    //bgm_sound.pause(); // option to mute bgm sound if you have any
     video.currentTime = 0;     video.currentTime = 0;
     video.play();     video.play();
 } }
 function video_stop(){ function video_stop(){
-    sound.play();+    //bgm_sound.play(); // option to on bgm sound if you have any
     video.pause();     video.pause();
     video.currentTime = 0;     video.currentTime = 0;
 +}
 +</code>
 +
 +  * language based texture switch <code javascript>
 +// method 1: (works in firefox, not in chrome)
 +if(child.name == "lang_texture_geo") ){
 +    lang_texture_geo = child
 +    if(main_lang=="cn"){
 +        lang_texture_geo.material.map.image.src = "./img/cn_texture.jpg";
 +    }
 +}
 +// method 2: (works in both firefox and chrome)
 +const main_texLoader = new THREE.TextureLoader(load_manager)
 +const cn_text_ctex = main_texLoader.load("./img/cn_texture.jpg");
 +cn_text_ctex.flipY = false;
 +if(child.name == "lang_texture_geo") ){
 +    lang_texture_geo = child
 +    if(main_lang == "cn"){
 +        child.material.map = cn_text_ctex;
 +    }
 } }
 </code> </code>
  • devwiki/three_js.txt
  • Last modified: 2022/07/17 11:49
  • by ying