devwiki:arfoundation

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AR Foundation Setup - marker based

  • Package manager:
    • build setting: switch to target platform
    • install AR foundation + ARCore XR from Unity registry in Package Manager
    • build setting > Player setting:
      1. OpenGL before vulkan
      2. min api : android api level 26 (store 30)
      3. scripting backend: ILL2CPP
      4. uncheck armv7 and check arm64
      5. xr plug-in, check ARCore
    • create XR > AR session + AR session origin
    • asset > create XR > reference image library (to load marker image)
    • ar session origin > add component > ar tracked image manager
      • (put library there)

AR Foundation Setup - markerless

  • markerless means more task for phone to calculate
    • surface detection + motion tracking+ environment lighting
    • detection limitation:
      • surface w no texture, bad lighting, transparent and reflective surface, moving objects
  • build step:
    • build setting: switch to target platform
    • install AR foundation + ARCore XR from Unity registry in Package Manager
    • build setting > Player setting:
      1. OpenGL before vulkan
      2. min api : android api level 26 (store 30)
      3. scripting backend: ILL2CPP
      4. uncheck armv7 and check arm64
      5. xr plug-in, check ARCore
    • create XR > AR session + AR session origin
    • ar session origin > add component > ar plane manager
      1. outliner > create XR > AR Default Plane, put it prefab
      2. drag that plane prefab into AR Plane Manager (plane prefab)
      3. direction mode: horizontal
    • ar session origin > add component > ar raycast manager
    • ar session origin > add component > AR environment prob manager
    • (extra) Direction Light > add component > HDRLightEstimation.cs (put ar camera there)
      • then, at ar camera manager, light estimation : everything
    • (extra) ar session origin > add component > PlaceOnPlane.cs (place holderPrefab there, above raycast manager there)

in short:

  1. AR Session
  2. AR session origin (ar plane mgr < place prefab; ar raycast mgr; ar env prob mgr)
    1. ar camera
  3. light (hdrLightEmission)

extra interactive

  • package add: XR interactive toolkit (no for new input, go ahead for update)
  • root of interactive prefab root GameObject: - add
    • AR selection(mode:single/mult)/Translation/Rotation/Scale interactable component
      • (selection > put obj for selection visualizer)
      • [opt: use AR Select interactable – Single]
    • collider
  • base quad obj with new material (unlit/transparent > with texture)
  • Extra 2:
    • AR camera: > add AR gesture mgr
    • AR session: > add XR interaction mgr
    • AR session: > add AR placement interactable (put to place prefab there, select mode: single/multi)
      • [opt: use AR Placement interactable – Single]

UI Setup

  • image with moving sprite
    • ctrl+6: animation panel, select the image, and create, and drag image seq into animation
    • make the image not blocking user click, uncheck Image > Raycast Target

Other related info

  • devwiki/arfoundation.1651146454.txt.gz
  • Last modified: 2022/04/28 11:47
  • by ying