appwiki:unity

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appwiki:unity [2023/06/18 17:01] – [Pipeline Connection] yingappwiki:unity [2023/06/18 17:12] (current) – [Pipeline Connection] ying
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       * for one-off case, in unity asset browser, select fbx item, and in right inspector panel, set sale factor to 100 (most case)       * for one-off case, in unity asset browser, select fbx item, and in right inspector panel, set sale factor to 100 (most case)
       * once for all solution, in Maya, set preference unit to meter, then you have to deal with clipping plane of default cameras       * once for all solution, in Maya, set preference unit to meter, then you have to deal with clipping plane of default cameras
-      * another once for all solution, in fbx export, set Adv options > unit > covert+      * another once for all solution, in fbx export, set Adv options > unit > uncheck auto, file units converted to meter 
 +      * best solution, model real world size in Maya, that is cm, so build a cube that is 100 unit as reference. (grid = 120,50)
  
   * Unity to FBX:   * Unity to FBX:
  • appwiki/unity.1687107717.txt.gz
  • Last modified: 2023/06/18 17:01
  • by ying