appwiki:unity

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appwiki:unity [2023/06/18 16:37] – [Pipeline Connection] yingappwiki:unity [2023/06/18 17:12] (current) – [Pipeline Connection] ying
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     * then unity will correctly show texture with fbx     * then unity will correctly show texture with fbx
     * Note, for unit, maya 1 unit is 1cm, Unity 1 unit is 1meter, so either you build in maya in real scale to avoid scale issue     * Note, for unit, maya 1 unit is 1cm, Unity 1 unit is 1meter, so either you build in maya in real scale to avoid scale issue
 +      * for one-off case, in unity asset browser, select fbx item, and in right inspector panel, set sale factor to 100 (most case)
 +      * once for all solution, in Maya, set preference unit to meter, then you have to deal with clipping plane of default cameras
 +      * another once for all solution, in fbx export, set Adv options > unit > uncheck auto, file units converted to meter
 +      * best solution, model real world size in Maya, that is cm, so build a cube that is 100 unit as reference. (grid = 120,50)
  
   * Unity to FBX:   * Unity to FBX:
  • appwiki/unity.1687106239.txt.gz
  • Last modified: 2023/06/18 16:37
  • by ying