Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
appwiki:unity [2023/01/27 05:16] – [Unity Hub as tool to install old Visual Studio community edition] ying | appwiki:unity [2023/06/18 17:12] (current) – [Pipeline Connection] ying | ||
---|---|---|---|
Line 361: | Line 361: | ||
====== Pipeline Connection ====== | ====== Pipeline Connection ====== | ||
+ | |||
+ | * Maya to fbx to Unity: | ||
+ | * copy texture set to unity first, so unity knows where is texture | ||
+ | * then send fbx, or copy fbx to unity | ||
+ | * then unity will correctly show texture with fbx | ||
+ | * Note, for unit, maya 1 unit is 1cm, Unity 1 unit is 1meter, so either you build in maya in real scale to avoid scale issue | ||
+ | * for one-off case, in unity asset browser, select fbx item, and in right inspector panel, set sale factor to 100 (most case) | ||
+ | * once for all solution, in Maya, set preference unit to meter, then you have to deal with clipping plane of default cameras | ||
+ | * another once for all solution, in fbx export, set Adv options > unit > uncheck auto, file units converted to meter | ||
+ | * best solution, model real world size in Maya, that is cm, so build a cube that is 100 unit as reference. (grid = 120,50) | ||
* Unity to FBX: | * Unity to FBX: |