appwiki:unity

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appwiki:unity [2023/01/27 05:15] – [Python for Unity] yingappwiki:unity [2023/06/18 17:12] (current) – [Pipeline Connection] ying
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   * install old visual studio community edition become hard and hard, now you need microsoft account, join their free dev essential, dig through page of outdated link, found only allow you download latest community edition   * install old visual studio community edition become hard and hard, now you need microsoft account, join their free dev essential, dig through page of outdated link, found only allow you download latest community edition
 +    * https://visualstudio.microsoft.com/vs/older-downloads/
   * while with unity hub, it auto find correct community edition that works with the unity version   * while with unity hub, it auto find correct community edition that works with the unity version
     * Unity 2022 = visual studio community edition 2019     * Unity 2022 = visual studio community edition 2019
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 ====== Pipeline Connection ====== ====== Pipeline Connection ======
 +
 +  * Maya to fbx to Unity:
 +    * copy texture set to unity first, so unity knows where is texture
 +    * then send fbx, or copy fbx to unity
 +    * then unity will correctly show texture with fbx
 +    * Note, for unit, maya 1 unit is 1cm, Unity 1 unit is 1meter, so either you build in maya in real scale to avoid scale issue
 +      * for one-off case, in unity asset browser, select fbx item, and in right inspector panel, set sale factor to 100 (most case)
 +      * once for all solution, in Maya, set preference unit to meter, then you have to deal with clipping plane of default cameras
 +      * another once for all solution, in fbx export, set Adv options > unit > uncheck auto, file units converted to meter
 +      * best solution, model real world size in Maya, that is cm, so build a cube that is 100 unit as reference. (grid = 120,50)
  
   * Unity to FBX:   * Unity to FBX:
  • appwiki/unity.1674796511.txt.gz
  • Last modified: 2023/01/27 05:15
  • by ying