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* once for all solution, in Maya, set preference unit to meter, then you have to deal with clipping plane of default cameras | * once for all solution, in Maya, set preference unit to meter, then you have to deal with clipping plane of default cameras | ||
* another once for all solution, in fbx export, set Adv options > unit > uncheck auto, file units converted to meter | * another once for all solution, in fbx export, set Adv options > unit > uncheck auto, file units converted to meter | ||
+ | * best solution, model real world size in Maya, that is cm, so build a cube that is 100 unit as reference. (grid = 120,50) | ||
* Unity to FBX: | * Unity to FBX: |