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appwiki:unity [2023/06/18 16:37] – [Pipeline Connection] ying | appwiki:unity [2023/06/18 17:12] (current) – [Pipeline Connection] ying | ||
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* then unity will correctly show texture with fbx | * then unity will correctly show texture with fbx | ||
* Note, for unit, maya 1 unit is 1cm, Unity 1 unit is 1meter, so either you build in maya in real scale to avoid scale issue | * Note, for unit, maya 1 unit is 1cm, Unity 1 unit is 1meter, so either you build in maya in real scale to avoid scale issue | ||
+ | * for one-off case, in unity asset browser, select fbx item, and in right inspector panel, set sale factor to 100 (most case) | ||
+ | * once for all solution, in Maya, set preference unit to meter, then you have to deal with clipping plane of default cameras | ||
+ | * another once for all solution, in fbx export, set Adv options > unit > uncheck auto, file units converted to meter | ||
+ | * best solution, model real world size in Maya, that is cm, so build a cube that is 100 unit as reference. (grid = 120,50) | ||
* Unity to FBX: | * Unity to FBX: |