appwiki:keyshot

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appwiki:keyshot [2022/10/18 04:01] – [Problem and Solution] yingappwiki:keyshot [2023/03/15 09:06] – [Problem and Solution] ying
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   * Problem: glass render with alpha channel checked, but glass is not transparent in png, still with background behind it   * Problem: glass render with alpha channel checked, but glass is not transparent in png, still with background behind it
-    * Solution: use glass material with refraction checked on, not (no solid glass, or dielectric or transparent plastic) "because this is the only material rendering with an "alpha channel" +    * Solution 1: use glass material with refraction checked on, not (no solid glass, or dielectric or transparent plastic) "because this is the only material rendering with an "alpha channel" 
-      * ref: https://forum.keyshot.com/index.php?PHPSESSID=5e1d7fc7becd65e7730570fc545d2c55&topic=25995.0+    * Solution 2: double render, one with your old glass setup, one with your simple glass material just for the alpha channel, then combine 
 +    * Solution 3: render what you have with backplate as RGB 0-255-0, so perfect green screen, then key out green screen in nuke something like that, it may affect other transparent color as well though 
 +    * ref:  
 +      * https://forum.keyshot.com/index.php?PHPSESSID=5e1d7fc7becd65e7730570fc545d2c55&topic=25995.0 
 +      * https://forum.keyshot.com/index.php?topic=5613.0 
 +      * double render method: https://forum.keyshot.com/index.php?topic=5613.15 
 +      * offical guide on transparent bg: https://blog.keyshot.com/alpha-transparent-backgrounds-keyshot 
 +      * a video explain on reason behind that limit in keyshot (you either composite or use other render): ( Rendering Transparent Objects in KeyShot ) https://www.youtube.com/watch?v=uhud-v4LYoA
  • appwiki/keyshot.txt
  • Last modified: 2023/03/15 09:07
  • by ying