appwiki:houdini

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appwiki:houdini [2022/11/20 18:46] – [Concept of Node under root hou] yingappwiki:houdini [2022/12/01 17:55] (current) – [Intro to Houdini] ying
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 +====== Shortcut ======
 +
 +^ viewport ^^
 +| W | toggle wireframe display |
 +
 +
 ====== Intro to Houdini ====== ====== Intro to Houdini ======
  
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   * houdini digital asset is like a group of node functions and saved as a big single node, like Gizmo in nuke.   * houdini digital asset is like a group of node functions and saved as a big single node, like Gizmo in nuke.
     * doc ref: https://www.sidefx.com/docs/houdini/assets/namespaces.html     * doc ref: https://www.sidefx.com/docs/houdini/assets/namespaces.html
 +    * Make Your Own Houdini HDAs: https://www.youtube.com/watch?v=0uCrncu6_cY
   * HDA naming convention, (asset's internal name)   * HDA naming convention, (asset's internal name)
     * operator name: [namespace::]node_name[::version]     * operator name: [namespace::]node_name[::version]
-    * operator name with sub category: +    * operator name with sub category: [namespace::]node_category/node_name[::version] 
 +    * operate label: Node Name (as shown in menu) 
 +  * HDA appearance in menu category: 
 +    * HDA asset's Type Properties panel > Interactive tab > Shelf Tools tab > Context tab > Tab submenu path: BigFolder/SubFolderLike 
 +      * also optionally to check OBJ, SOP, DOP alike content type filter
   * show HDA path info in panel   * show HDA path info in panel
     * Window > Asset Manager : Configuration tab > asset definition toolbar = show always     * Window > Asset Manager : Configuration tab > asset definition toolbar = show always
  • appwiki/houdini.1668969966.txt.gz
  • Last modified: 2022/11/20 18:46
  • by ying