appwiki:houdini

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appwiki:houdini [2022/09/06 09:31] – [Setting and Configuration] yingappwiki:houdini [2022/12/01 17:55] (current) – [Intro to Houdini] ying
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 +====== Shortcut ======
 +
 +^ viewport ^^
 +| W | toggle wireframe display |
 +
 +
 ====== Intro to Houdini ====== ====== Intro to Houdini ======
  
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 </code> </code>
   * icon path <code>   * icon path <code>
-icon format: svg+icon format: svg or PNG_20x20_pixel
 custom icon should be in: HOUDINI_UI_ICON_PATH custom icon should be in: HOUDINI_UI_ICON_PATH
   * $HOME/houdiniX.Y/config/Icons   * $HOME/houdiniX.Y/config/Icons
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     * while OpenMaya api and PyMel in Maya is more like same node concept     * while OpenMaya api and PyMel in Maya is more like same node concept
  
 +====== Houdini Digital Assets - HDA ======
 +
 +  * houdini digital asset is like a group of node functions and saved as a big single node, like Gizmo in nuke.
 +    * doc ref: https://www.sidefx.com/docs/houdini/assets/namespaces.html
 +    * Make Your Own Houdini HDAs: https://www.youtube.com/watch?v=0uCrncu6_cY
 +  * HDA naming convention, (asset's internal name)
 +    * operator name: [namespace::]node_name[::version]
 +    * operator name with sub category: [namespace::]node_category/node_name[::version]
 +    * operate label: Node Name (as shown in menu)
 +  * HDA appearance in menu category:
 +    * HDA asset's Type Properties panel > Interactive tab > Shelf Tools tab > Context tab > Tab submenu path: BigFolder/SubFolderLike
 +      * also optionally to check OBJ, SOP, DOP alike content type filter
 +  * show HDA path info in panel
 +    * Window > Asset Manager : Configuration tab > asset definition toolbar = show always
  • appwiki/houdini.1662456680.txt.gz
  • Last modified: 2022/09/06 09:31
  • by ying