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appwiki:houdini [2022/09/06 09:31] – [Setting and Configuration] ying | appwiki:houdini [2022/12/01 17:55] (current) – [Intro to Houdini] ying | ||
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+ | ====== Shortcut ====== | ||
+ | |||
+ | ^ viewport ^^ | ||
+ | | W | toggle wireframe display | | ||
+ | |||
+ | |||
====== Intro to Houdini ====== | ====== Intro to Houdini ====== | ||
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</ | </ | ||
* icon path < | * icon path < | ||
- | icon format: svg | + | icon format: svg or PNG_20x20_pixel |
custom icon should be in: HOUDINI_UI_ICON_PATH | custom icon should be in: HOUDINI_UI_ICON_PATH | ||
* $HOME/ | * $HOME/ | ||
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* while OpenMaya api and PyMel in Maya is more like same node concept | * while OpenMaya api and PyMel in Maya is more like same node concept | ||
+ | ====== Houdini Digital Assets - HDA ====== | ||
+ | |||
+ | * houdini digital asset is like a group of node functions and saved as a big single node, like Gizmo in nuke. | ||
+ | * doc ref: https:// | ||
+ | * Make Your Own Houdini HDAs: https:// | ||
+ | * HDA naming convention, (asset' | ||
+ | * operator name: [namespace:: | ||
+ | * operator name with sub category: [namespace:: | ||
+ | * operate label: Node Name (as shown in menu) | ||
+ | * HDA appearance in menu category: | ||
+ | * HDA asset' | ||
+ | * also optionally to check OBJ, SOP, DOP alike content type filter | ||
+ | * show HDA path info in panel | ||
+ | * Window > Asset Manager : Configuration tab > asset definition toolbar = show always |