appwiki:houdini

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revisionBoth sides next revision
appwiki:houdini [2022/09/06 09:31] – [Setting and Configuration] yingappwiki:houdini [2022/12/01 17:55] – [Intro to Houdini] ying
Line 1: Line 1:
 +====== Shortcut ======
 +
 +^ viewport ^^
 +| W | toggle wireframe display |
 +
 +
 ====== Intro to Houdini ====== ====== Intro to Houdini ======
  
Line 33: Line 39:
 </code> </code>
   * icon path <code>   * icon path <code>
-icon format: svg+icon format: svg or PNG_20x20_pixel
 custom icon should be in: HOUDINI_UI_ICON_PATH custom icon should be in: HOUDINI_UI_ICON_PATH
   * $HOME/houdiniX.Y/config/Icons   * $HOME/houdiniX.Y/config/Icons
Line 76: Line 82:
     * while OpenMaya api and PyMel in Maya is more like same node concept     * while OpenMaya api and PyMel in Maya is more like same node concept
  
 +====== Houdini Digital Assets - HDA ======
 +
 +  * houdini digital asset is like a group of node functions and saved as a big single node, like Gizmo in nuke.
 +    * doc ref: https://www.sidefx.com/docs/houdini/assets/namespaces.html
 +    * Make Your Own Houdini HDAs: https://www.youtube.com/watch?v=0uCrncu6_cY
 +  * HDA naming convention, (asset's internal name)
 +    * operator name: [namespace::]node_name[::version]
 +    * operator name with sub category: [namespace::]node_category/node_name[::version]
 +    * operate label: Node Name (as shown in menu)
 +  * HDA appearance in menu category:
 +    * HDA asset's Type Properties panel > Interactive tab > Shelf Tools tab > Context tab > Tab submenu path: BigFolder/SubFolderLike
 +      * also optionally to check OBJ, SOP, DOP alike content type filter
 +  * show HDA path info in panel
 +    * Window > Asset Manager : Configuration tab > asset definition toolbar = show always
  • appwiki/houdini.txt
  • Last modified: 2024/05/08 02:35
  • by ying