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appwiki:houdini [2022/09/06 09:18] – [Setting and Configuration] ying | appwiki:houdini [2022/11/20 19:33] – [Houdini Digital Assets - HDA] ying | ||
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HOUDINI_TOOLBAR_PATH=" | HOUDINI_TOOLBAR_PATH=" | ||
</ | </ | ||
- | * icon path < | + | * icon path < |
+ | icon format: svg or PNG_20x20_pixel | ||
+ | custom icon should be in: HOUDINI_UI_ICON_PATH | ||
+ | * $HOME/houdiniX.Y/config/Icons | ||
+ | * $HOME/Library/Preferences/ | ||
+ | |||
+ | system icon is at | ||
+ | houdini_19_app_path\houdini\config\Icons\icons.zip | ||
+ | houdini_18_app_path\houdini\help\icons.zip | ||
+ | </ | ||
* start houdini with init script (optionally in full path)< | * start houdini with init script (optionally in full path)< | ||
houdinifx.exe X: | houdinifx.exe X: | ||
Line 67: | Line 76: | ||
* while OpenMaya api and PyMel in Maya is more like same node concept | * while OpenMaya api and PyMel in Maya is more like same node concept | ||
+ | ====== Houdini Digital Assets - HDA ====== | ||
+ | |||
+ | * houdini digital asset is like a group of node functions and saved as a big single node, like Gizmo in nuke. | ||
+ | * doc ref: https:// | ||
+ | * Make Your Own Houdini HDAs: https:// | ||
+ | * HDA naming convention, (asset' | ||
+ | * operator name: [namespace:: | ||
+ | * operator name with sub category: [namespace:: | ||
+ | * operate label: Node Name (as shown in menu) | ||
+ | * HDA appearance in menu category: | ||
+ | * HDA asset' | ||
+ | * also optionally to check OBJ, SOP, DOP alike content type filter | ||
+ | * show HDA path info in panel | ||
+ | * Window > Asset Manager : Configuration tab > asset definition toolbar = show always |