Basic Photoshop Workflow
- (optional)
- method 1: RAW development to image with simple color correction (no sharp, no contrast process),
- then export as original image
- method 2: directly export 16 bit tiff as original image
- original image (optional in 16-bit tiff for more color pulling and pushing)
- Clone, Fix, Retouch layers
- Color Correction layers
- Color Grading layers
- duplicate result layers for sharpen and blur
ref: https://fstoppers.com/education/speed-your-retouching-six-easy-tips-75929
RAW vs 16-bit tiff
-
- “A raw file contains an image just as does a TIFF. The raw image contains data in a mosiac format, whereas the TIFF uses a separate channel for each of the RGB components. Shown below is a straight dump of a raw image as shown by Rawnalize–it looks to me like an image. However, it needs to be demosiaced by a raw converter just as the three separate channels of a TIFF need to be combined in Photoshop.”
- also for RAW file
- it contains lens and camera info for database lookup lens correction and optional to tune any camera settings related to camera manufacture setting
- smaller size because each pixel is actually a single 12-16bit “color” rather than three 16bit colors, thus is faster to write to disk
- RAW quality is actually higher. TIFF export requires interpolation of color data in camera, which can cause artifacts in post.
- RAW has more useful data when in high contrast scenes. RAW is in sensor read data linearity while TIFF is linear in the display space. For some situations a 12bit RAW will have better data (not necessarily more) than a 16bit/color TIFF made in the same camera and scene.
- RAW guarantees data integrity. While you can overwrite a TIFF you can't do the same with RAW
ref: * http://www.thephoblographer.com/2011/09/26/are-tiffs-and-raws-really-the-same-thing/
Rotoscope - Vector Masking Workflow
- Use Pen tool to draw the outline of the object
- for “out of focus” or “motion blur” area, the line should be either following the inner blur radius or outer blur radius (but overall should be consistent)
- generate a bitmap/pixel version mask from it
- use blur brush with controlled strength to smooth out the transition area,
- for sharp edge, the transition area of mask should be around 0.5 to 1 pixel
- for blurred transition area of mask, should be manual painted to a natural level
- then, use level edit to controlling the shrink in and out of overall transition area, (basically shifting the black and white for the grey area; so you can use dodge and burn technique as well)
Retouch Part
- ref:
Work Reference
- Portrait
Important Tips
- Whenever there is a gradient in the background in your image, make sure you are working in 16-bit color depth to avoid banding of colors.
Words about digital photo editing and creation
- if you can't get a wide-angle lens like 11mm,
you can always stitch a 180 degree panorama with several side-by-side shots taken with normal-angle lens like 28mm - if you can't get a 18MegaPixel camera
you can always put a grid shots of 3MegaPixel photos together. - if you can't get a dynamic range from your sensor,
you can always shoot mutiple shots with different exposure and stitch together. - if you can't get a large aperture lens to create a background-blurry portrait shot,
you can always blur the background manually in photo editing softwares.
Because
- Wide angles lens are expensive
- large aperture lens are expensive
- MegaPixel sensor camera used to be expensive (my 1st camera is 3MP)
- High sensitivity sensor camera are expensive
We achieve the same thing digitally with free photo eiditing software, Krita or GIMP.
Digital Only stuff
- Moire pattern effect and AA (anti-alias) process and Low Pass filter
HDR Merge
- Tone mapping tips: http://www.lightstalking.com/5-important-tone-mapping-tips
- Exposure Value and Exposure stops: http://www.reedbeta.com/blog/2014/06/04/artist-friendly-hdr-with-exposure-values/
- pixel brightness and exposure stops: http://www.scratchapixel.com/lessons/3d-advanced-lessons/things-to-know-about-the-cg-lighting-pipeline/0-18-stop-and-exposure-explained/
Color Grading
- video tut: cn TangWan: http://www.chinahunpai.com/play1435.html
- style 1 (white/cyan/contrast): (ref)
- cleanup and sharpen
- lighten the face before clipping (drag highlight in level)
- cyan the shadow
- skin soften by soft light blend of BW filter (high contrast red filter)
- saturate facial color
- style 2 (yellow/cyan/low contrat) (ref)
- skin: (red/yellow) - cyan - magenta - yellow - black + saturate + light
- shadow: (blue/black) -cyan + magenta + yellow + black
- neutral: + yellow
- 2nd pass color tuning
- lower highlight curve to reduce contrast
- lighten highlight in level to brighten, middle point to balance color
- channel mix to boost color channel a bit more
- color contrast: white/yellow - cyan - yellow - black;
Common Technique
- Green Leaf to Orange Yellow Leaf
- yellow (Abs -70% cyan=+70% red (affect light green part), -50% yellow (-saturation))
- green (Abs -75% cyan (affect deep green part), +10% meganta (+aging+saturation), +50% yellow (+saturation))
- black (Abs, -cyan (dark→red), -meganta(dark→green))
- color balance: shadow+mid (+megenta); hightlight (+yellow)
- soft light look
- 40% color-filled top layer in screen mode
- color replacement
- paint layer with hue mode
- color style
- white light cyan: pure, light, clean
- orange warm: energy, warm, home
- cyan white cold: modern, stylish, fashion
- control of Hightlight, Middle Tone, Shadow Area
- selection method:
- load from RGB channel (as white is more selected, dark is not selected)
- color range (white, grey, black)
- calculation (math way for selection making)
- hightlight: grey in screen;
- shadow: inverted grey in screen;
- middle tone: grey in exlusion
- steps of a color-grading approach
- decide your color style
- make a duplicate layer - environment
- apply Selective Color and Color Balance and Curve to get the rough color and exposure
- make a duplicate layer - shadow
- apply Selective Color to tune the shadow to the look
- get Shadow Masking to that layer
- make a duplicate layer - highlight
- apply Selective Color to tune the shadow to the look
- get Highlight Masking to that layer
- make a duplicate layer - skin
- apply selective color to tune the skin to the look
- paint masking to show the skin area.
- apply final grading and color tunes
- if any parts need to be specifically tuned, duplicate and tune it seperately
Skin Perfection
- skin perfection introduction: link
- method - channel curve mask
Of course, before any below method, please use heal brush or patch tool to fix big holes of skins
Overlay + Invert + Highpass Filter (blur) + Gaussian Blur Filter (sharp) Method
- duplicate layer and apply overlay blend mode
- invert layer
- add highpass filter to blur it like 10 point setting
- then Gaussian blur filter to sharp it a bit
- mask
Highpass filter (3x,18), Gaussian Blur (1x, 6), Invert, Linear Light mode (corner blend option)
- duplicate layer
- highpass filter (3x, 18)
- Gaussian blur filter (1x, 6)
- Invert
- linear light mode (corner blend option)
- mask
Median Filter (10)
- duplicate layer
- Noise: Median Filter (10)
- mask
Surface Blur Filter (5,15)
- duplicate layer
- Blur: Surface Blur Filter (5,15)
- mask
Highpass Filter (10), De-saturate, Invert, Softlight/Hardlight mode
- duplicate layer
- highpass filter (10) to get details,
- de-saturate to get detail line information only
- Invert to get smooth area information only
- softlight/hardlight mode to blend into smooth area
- mask
Summary of all above method and theories behind it:
and more scientific accurate way of detail (high frequency image data) and smooth area (low frequency image data)seperation and process
- prepare layers:
- high frequency layer: fill with 50% gray
- low frequency layer: duplicated image with Gaussian Blur all fine detail.
- write out into high frequency layer
- select high frequency layer, choose Apply Image (8 bit, Source: LowFrequencyLayer, RGB, Subtract, scale 2, offset 128)
- linear light mode
- soften and even out color and tone transitions on the Low Frequency layer
Oil Spot removal
- clone tool
- steps:
- use 30%~50% clone the edge around it to surround it slowly to eat it out,
- but the things are, when tons of little oil spots, there is no clean area to clone with
- force the brush will cause bad brightness change overall, then you need to lower the opacity and flow of brush to ease the blends of clone
- heal brush
- step
- use small brush and heal the dots out,
- best of heal is auto blend the brightness of the spot, but sometimes it left with a patch outline
Use before Shots
- water bottle spread mirror for low angle sun shot