Maya Lighting and Rendering Solution
ambient lighting
Solution | Notes | |
---|---|---|
sun light | spot light or parallel light with Raytrace shadow | |
sky light | Sky ball with incandescence tinted material | |
sky portal light | low intensity area light with same sun color at windows, depth-map shadow, with specular | help filling the sun light |
ambient light 1 | ambient light or point light | |
ambient light 2 | all object material with ambient-occlusion map | map tinted amb-map to ambient color channel with prop max. dist. |
bounce light | colored area light with low intensity, no specular, depth-map shadow |
standard lighting steps
- create sun light
- diffuse, specular, raytrace shadow
- create sky (light-material dome)
- no diffuse, no spec, no shadow
- create object ambient occlusion color map
- create sky-portal light (window fill light)
- diffuse, specular, depth map shadow (512,blur.filter 5x)
- create bakward sky-portal half light
- create 2nd bounce light
- diffuse, no-specular, depth map shadow
- glow special effects on all objects' material