Water Model

Particle based mesh model

  • turn particle clusters into geometry together, using mesh method like: triangle mesh, quad mesh + smoothing
  • particle size: determine the minimum surface detail size (like DPI in printing)
  • particle amount: determine the surface definition resolution (like resolution in printing)
  • particle to particle merge radius: determine how far 2 particles will merge (blobby radius scale in nParticle)
  • meshing structure:
    • sub-poly element size: determine the size of each polygon face in final mesh (mesh triangle size in nParticle)

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