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appwiki:redshift [2017/02/27 20:35]
ying [Basic Render Setting]
appwiki:redshift [2017/02/27 23:48] (current)
ying [Basic Render Setting]
Line 9: Line 9:
     * Optimization     * Optimization
       * reflection: max trace depth       * reflection: max trace depth
 +
 +  * RS surface scatter mat
 +    * scale: smaller mean less scatter
  
   * **Light**   * **Light**
Line 47: Line 50:
 | number GI bounce | for interior, maybe need more like 10 | | number GI bounce | for interior, maybe need more like 10 |
 | brute force | more ray will clean up image | | brute force | more ray will clean up image |
-| radiance point cloud | +| radiance point cloud | smaller screen radius means better performance,​ \\ | 
 +^ Photon mapping tab ^^ 
 +| photon GI and caustics | 
 +^ SSS tab ^^ 
 +| point based | 
 +^ system tab ^^ 
 +| feedback display | display window with all render info | 
 +| material override | light check with basic material | 
 +| bucket rendering setting | size, and order |
  
   * **Render Proxy**   * **Render Proxy**
Line 56: Line 67:
       * RS_matteShadowCatcher       * RS_matteShadowCatcher
       * RS_MaterialBlender       * RS_MaterialBlender
 +
 +  * tutorial:
 +    * https://​www.youtube.com/​watch?​v=c3RUBEPhQOs
 +    * https://​www.youtube.com/​watch?​v=ChvPeRdC8T8
 ====== Extra Resource ====== ====== Extra Resource ======
  
   * [[http://​www.hdrlabs.com/​sibl/​archive/​|HDRI test file]]   * [[http://​www.hdrlabs.com/​sibl/​archive/​|HDRI test file]]