C4D content management
C4D content preset is huge, and without custom management, it is hard to cross-manage all asset and pathes in projects.
- software version cause app folder app different
- user name and computer name cause user pref path different
Thus, best way to manually manage all the C4D content path, like asset, lib, plugins
- C4D default library location is at
- C4D_app/library/browser
- %appdata%\MAXON\CINEMA 4D R??_XXXX\library\browser
- C4D additional custom location can be added using environment variable
C4D_BROWSERLIBS D:\C4D_lib_extra;E:\C4D_lib_example_like_this
- ref:
- C4D plugin path can be customized as well like above but with environment variable
C4D_PLUGINS_DIR D:\C4D_plugin_extra;E:\C4D_plugin_example_like_this
- C4D content's texture path management
- for some asset or plugins, they have a texture folder included, and you need to manually (if not auto) add the texture folder path in C4D preference panel (Ctrl+E)
- under Files tab, and put the texture folder path of missing content asset there
Problem and Fix
Problem: C4D extrude tool fighting with wacom pen
- solution:make sure Edit menu > Preference > Input device tab > Graphics Tablet is checked