viewport | |
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W | toggle wireframe display |
Concept inside Houdini
OTL | Operator Type Libraries | |
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hda | houdini digital asset, file format for asset library which contain lots of assets (Channel Editor, Motion View) | |
IDO | Internally Defined Operator, built node asset type in houdini | |
Chop | (#vop) channel operation, basically a attribute driving network of nodes | |
ChopNet | ||
Cop2 | ||
CopNet | ||
Dop | ||
Driver | ||
Object | ||
Particle | ||
Pop | ||
Shop | ||
Sop | ||
Vop | ||
VopNet | ||
VEX builder operatpr |
HOUDINI_PATH = "$HOUDINI_PATH;X:/myPath/houdini/HFS/16;&" HOUDINI_OTLSCAN_PATH = "$HOUDINI_OTLSCAN_PATH;X:/myPath/houdini/HDA_Libs/otls;&" HOUDINI_TOOLBAR_PATH="$HOUDINI_TOOLBAR_PATH;X:/myPath/houdini/ToolBar/16;&"
icon format: svg or PNG_20x20_pixel custom icon should be in: HOUDINI_UI_ICON_PATH * $HOME/houdiniX.Y/config/Icons * $HOME/Library/Preferences/houdini/X.Y/config/Icons system icon is at houdini_19_app_path\houdini\config\Icons\icons.zip houdini_18_app_path\houdini\help\icons.zip
houdinifx.exe X:\myPath\123.py
$HFS/houdini, $HH | houdini environment |
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$HSITE | store shared houdini resource |
$JOB | current work job directory |
$HIP | readonly houdini internal scene variable, last saved path |
hconfig -ap