====== Panels ====== ===== Color color ===== * control key sample -> give a average value ====== Special nodes ====== ===== Quick Paint node ===== * Tools * clone tool * control key to resize brush * shift to move brush ===== Roto Shape ===== * use with switch matte node * Switch Matte (input, Roto) ===== Tracker [can be as many as you like] ===== * gather data, * it only gather the data * to use the data, load the track data into other node ===== Stabilizer [max 4 points] ===== * gather data, apply data to itself * Limit Processing {speed up track hi-res} * reference frame: start frame / every frame * %%------------%% * Tips: target should just x,y axis move * if the data applies to Itself, choose Stabilize * if the data applies to others, choose Match * %%------------%% * tools * offset search region : use it when original region out of screen ===== MatchMove [max 4 points] ===== * gather data, apply data * it has built-in fore-bg composition function * same as stabilizer's Match ====== Transform nodes ====== - corner pin * free transform with corner points * --------- * built-in motion blur * built-in inverse transform - Crop * crop image - Fit * resize with proportion constrain - Flip - Up<-> down - Flop - left<->right - Orient * built-in flip, flop * angular rotation - Pan * x,y move * built-in motion blur - resize * resize without proportion constrain - Rotate * built-in center control * built-in motion blur * angular rotation - Scale * built-in center control * built-in motion blur * zoom in, out of image - Scroll * pan with repeated edge - Set DOD * set region of processing * tips: mainly use to speed up hi-res process - Shear * x,y axis shear * built-in center control * built-in motion blur - Viewport * crop without deleting outside data - Window * crop with built-in pan - Zoom * resize with proportion constrain - Camera Shake * simulate camera shaking in comp * built-in motion blur - Move 2D * pan * angle * scale * shear * center control * built-in motion blur - Move 3D * Move 2D * z-pan * x-angle * y-angle * field of view = perspective view on